Ghoul Touch
(Necromancy)

Range:  0
Components:  V, S
Duration:  2 rounds + 1 round per level
Casting Time:  2
Area of Effect:  The caster
Saving Throw:  Negates

Casting this spell changes the casters hands into ghastly clawed terminals, much like a ghouls. The wizard may then attack with these decayed hands. The damage is 1d3 per claw + Strength bonus. A saving throw versus paralysation must be rolled by the creature hit. Those failing the saving throw are paralysed for 1d4 rounds. Note that the caster can attack with both hands with appropriate penalties.
Elves, slimes, undead, and automatons are immune to this spell.
Spellcasters may cast other spells while this spell is going, but any other touch spell will negate the ghoul hands.

